Post by Admin on Jun 19, 2015 21:51:15 GMT
Paradigm System: Adam assumes a particular role in combat equivalent to the many roles the legend of Saint George had equivalent to chess pieces.
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Pawn: Adam's passive role.
Special move:
Move-Point: Adam generates a glyph beneath his feet which sends him into his chosen direction at a high speed five meters away.
Promotion: Adam is able to promote himself to a higher role.
Knight: Adam's offensive power increases when he assumes the role of Knight.
Special move:
Double Move-Point: Adam generates a pair of glyphs beneath his feet which allows him to use Move-Point twice at one time.
Break Defenses: Adam's melee attacks gain the Piercing attribute and can deal damage to barriers.
Counter: All damage absorbed during Rook stance is able to be released on a single enemy. Adam must re-assume Rook stance to be able to build up damage again to use this.
Perseverance: The accumulated charges from Hope used when Adam is in Bishop stance are used as a rapid health regeneration. 300% healing acceleration for 5 seconds plus 1 second per second of charges accumulated.
Bishop: Adam takes a supportive role in the fight when he assumes the role of Bishop.
Adam generates a holy-elemental aura of health regeneration for his allies.
Special move:
Extended Move-Point: Adam's Move-Point gains twice the range.
Hope: Adam's Affliction and Support-class magick leave a persistent effect on the area the spells were cast, creating small two meter zones of ally buff zones and two meter zones of enemy buff zones which last for 10 minutes if Adam is not supplying them with mana.
Purging: The damage absorbed from Tank while in Rook stance is released in a mid-ranged cone-shaped wave of holy-elemental damage to enemies.
Rook: Adam takes a defensive role in the fight when he assumes the role of Rook.
Adam reduces all damage to himself and allies within 3 meters by 10%
Special Move:
Castling: Adam's Move-Point automatically triggers to send him between an attacker and the person he has assigned the role of King to.
Tank: Adam increases the flow of Reishi leaking from the pores of his skin until it provides a thick coating which absorbs 10% of all damage directed to himself and 5% to allies. Adam's articles of clothing also provide a 10% damage reduction that stacks per layer of clothing.
Spirit Armor: The Allies buffed and enemies de-buffed provide a small building charge per second of the effects occurring which is stored. While Adam is in Rook Stance, he can apply the said accumulated charges into additional magick defense. .5% increase per second and an additional second of duration, starting at five minutes and 5% initially.
Queen: Locked
King: Locked
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Pawn: Adam's passive role.
Special move:
Move-Point: Adam generates a glyph beneath his feet which sends him into his chosen direction at a high speed five meters away.
Promotion: Adam is able to promote himself to a higher role.
Knight: Adam's offensive power increases when he assumes the role of Knight.
Special move:
Double Move-Point: Adam generates a pair of glyphs beneath his feet which allows him to use Move-Point twice at one time.
Break Defenses: Adam's melee attacks gain the Piercing attribute and can deal damage to barriers.
Counter: All damage absorbed during Rook stance is able to be released on a single enemy. Adam must re-assume Rook stance to be able to build up damage again to use this.
Perseverance: The accumulated charges from Hope used when Adam is in Bishop stance are used as a rapid health regeneration. 300% healing acceleration for 5 seconds plus 1 second per second of charges accumulated.
Bishop: Adam takes a supportive role in the fight when he assumes the role of Bishop.
Adam generates a holy-elemental aura of health regeneration for his allies.
Special move:
Extended Move-Point: Adam's Move-Point gains twice the range.
Hope: Adam's Affliction and Support-class magick leave a persistent effect on the area the spells were cast, creating small two meter zones of ally buff zones and two meter zones of enemy buff zones which last for 10 minutes if Adam is not supplying them with mana.
Purging: The damage absorbed from Tank while in Rook stance is released in a mid-ranged cone-shaped wave of holy-elemental damage to enemies.
Rook: Adam takes a defensive role in the fight when he assumes the role of Rook.
Adam reduces all damage to himself and allies within 3 meters by 10%
Special Move:
Castling: Adam's Move-Point automatically triggers to send him between an attacker and the person he has assigned the role of King to.
Tank: Adam increases the flow of Reishi leaking from the pores of his skin until it provides a thick coating which absorbs 10% of all damage directed to himself and 5% to allies. Adam's articles of clothing also provide a 10% damage reduction that stacks per layer of clothing.
Spirit Armor: The Allies buffed and enemies de-buffed provide a small building charge per second of the effects occurring which is stored. While Adam is in Rook Stance, he can apply the said accumulated charges into additional magick defense. .5% increase per second and an additional second of duration, starting at five minutes and 5% initially.
Queen: Locked
King: Locked
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