Post by Admin on Jun 19, 2015 22:51:10 GMT
Sky-Bearer: Elemental; Utility: Rank D: Laviune can generate a platform of solidified air beneath him to stand on or leap off of.
A glyph of red flashes beneath Laviune, hardening a thin portion of the air into a thin floating platform that moves with the wind.
Infuse: Imbue, Merge, Multi-cast: Rank B+: Laviune is able to merge two spells together for a unique effect, or channel a spell into a weapon, Anchor or trinket for an additional effect.
Laviune is able to imbue his equipment with a spell and the mana required to cast it, and deploy the spell at will whenever he chooses.
Follows the same rules of Multi-cast in that the second spell, if used, must be lower-ranked than the first.
Judgement: Imbue; Sync: Rank A: Laviune uses Infuse and Anchor-Sync to bond a spell to his Anchor and then launches it at a speed of mach 2 towards an opponent for vastly-boosted effects.
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Frozen Hell: Anti-Army; Elemental: Rank A: Laviune can hurl Set at an enemy, the impact of which will generate dozens of mana-infused ice-spikes.
The spear detonates on impact, triggering ice-elemental damage equivalent to Rank A which creates dozens of spikes of mana-laced ice that eviscerate an opponent or group of opponents in a 15 meter radius.
Incineration: Anti-army; Elemental: Rank A: Laviune can hurl Set at an enemy, the impact of which will detonate and unleash heat that reaches 3,000 degrees Celsius(enough to melt steel) in a 10 meter radius.
Unbreakable: Damage Resistance; Barrier: Rank A: Laviune can hurl Set at an ally, the impact of which transfers all destructive force into a flash-forming glyph dome that can protect from spells equivalent to A rank or lower for 1 minute to all allies within a 10 meter radius.
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Overload: Imbue: Rank A: A more basic version of Infuse, Laviune channels raw mana through an object, Anchor or Trinket. Adept mages can already use this.
A glyph of red flashes beneath Laviune, hardening a thin portion of the air into a thin floating platform that moves with the wind.
Infuse: Imbue, Merge, Multi-cast: Rank B+: Laviune is able to merge two spells together for a unique effect, or channel a spell into a weapon, Anchor or trinket for an additional effect.
Laviune is able to imbue his equipment with a spell and the mana required to cast it, and deploy the spell at will whenever he chooses.
Follows the same rules of Multi-cast in that the second spell, if used, must be lower-ranked than the first.
Judgement: Imbue; Sync: Rank A: Laviune uses Infuse and Anchor-Sync to bond a spell to his Anchor and then launches it at a speed of mach 2 towards an opponent for vastly-boosted effects.
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Frozen Hell: Anti-Army; Elemental: Rank A: Laviune can hurl Set at an enemy, the impact of which will generate dozens of mana-infused ice-spikes.
The spear detonates on impact, triggering ice-elemental damage equivalent to Rank A which creates dozens of spikes of mana-laced ice that eviscerate an opponent or group of opponents in a 15 meter radius.
Incineration: Anti-army; Elemental: Rank A: Laviune can hurl Set at an enemy, the impact of which will detonate and unleash heat that reaches 3,000 degrees Celsius(enough to melt steel) in a 10 meter radius.
Unbreakable: Damage Resistance; Barrier: Rank A: Laviune can hurl Set at an ally, the impact of which transfers all destructive force into a flash-forming glyph dome that can protect from spells equivalent to A rank or lower for 1 minute to all allies within a 10 meter radius.
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Overload: Imbue: Rank A: A more basic version of Infuse, Laviune channels raw mana through an object, Anchor or Trinket. Adept mages can already use this.